9th Rank
Different values: 40
=====================================
object {9th Rank}
    _id : string {9th Rank._id} (all different values)
    folder : string {9th Rank.folder} (same value: 'fi1AYNmuCRvoT15b')
    img : string {9th Rank.img} (39 different values)
    name : string {9th Rank.name} (all different values)
    system : object {9th Rank.system}
        [area] : object {9th Rank.system.area}
            type : string {9th Rank.system.area.type} (4 different values)
                'burst' (x5)
                'emanation' (x4)
                'line' (x1)
                'cone' (x1)
            value : integer {9th Rank.system.area.value} (9 different values)
                60 (x2)
                40 (x2)
                80 (x1)
                5 (x1)
                100 (x1)
                500 (x1)
                360 (x1)
                30 (x1)
                400 (x1)
        cost : object {9th Rank.system.cost}
            value : string {9th Rank.system.cost.value} (2 different values)
                '' (x39)
                'item worth at least the target\'s level x 100 gp' (x1)
        counteraction : boolean {9th Rank.system.counteraction} (2 different values)
            False (x38)
            True (x2)
        damage : object {9th Rank.system.damage}
            [0] : object {9th Rank.system.damage.0}
                [applyMod] : boolean {9th Rank.system.damage.0.applyMod} (same value: False)
                [category] : empty
                formula : string {9th Rank.system.damage.0.formula} (9 different values)
                    '75' (x1)
                    '2d12' (x1)
                    '9d6' (x1)
                    '50' (x1)
                    '10d8' (x1)
                    '14d6' (x1)
                    '8d10' (x1)
                    '4d10' (x1)
                    '16d6' (x1)
                kinds : array<string> {9th Rank.system.damage.0.kinds}
                    Length: min=1 max=1
                    Value type: string {9th Rank.system.damage.0.kinds.[]} (same value: 'damage')
                [materials] : array<> {9th Rank.system.damage.0.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {9th Rank.system.damage.0.type} (5 different values)
                    'untyped' (x3)
                    'void' (x3)
                    'piercing' (x1)
                    'cold' (x1)
                    'mental' (x1)
            [1pyYgYlbN6qQ6aOV] : object {9th Rank.system.damage.1pyYgYlbN6qQ6aOV}
                applyMod : boolean {9th Rank.system.damage.1pyYgYlbN6qQ6aOV.applyMod} (same value: False)
                [category] : empty
                formula : string {9th Rank.system.damage.1pyYgYlbN6qQ6aOV.formula} (same value: '16d6')
                kinds : array<string> {9th Rank.system.damage.1pyYgYlbN6qQ6aOV.kinds}
                    Length: min=1 max=1
                    Value type: string {9th Rank.system.damage.1pyYgYlbN6qQ6aOV.kinds.[]} (same value: 'damage')
                materials : array<> {9th Rank.system.damage.1pyYgYlbN6qQ6aOV.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {9th Rank.system.damage.1pyYgYlbN6qQ6aOV.type} (same value: 'mental')
            [2QdSH92yYPPq3Ru3] : object {9th Rank.system.damage.2QdSH92yYPPq3Ru3}
                applyMod : boolean {9th Rank.system.damage.2QdSH92yYPPq3Ru3.applyMod} (same value: False)
                [category] : empty
                formula : string {9th Rank.system.damage.2QdSH92yYPPq3Ru3.formula} (same value: '14d10')
                kinds : array<string> {9th Rank.system.damage.2QdSH92yYPPq3Ru3.kinds}
                    Length: min=1 max=1
                    Value type: string {9th Rank.system.damage.2QdSH92yYPPq3Ru3.kinds.[]} (same value: 'damage')
                materials : array<> {9th Rank.system.damage.2QdSH92yYPPq3Ru3.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {9th Rank.system.damage.2QdSH92yYPPq3Ru3.type} (same value: 'untyped')
            [5hgRJg7CfV9pZSUa] : object {9th Rank.system.damage.5hgRJg7CfV9pZSUa}
                applyMod : boolean {9th Rank.system.damage.5hgRJg7CfV9pZSUa.applyMod} (same value: False)
                [category] : empty
                formula : string {9th Rank.system.damage.5hgRJg7CfV9pZSUa.formula} (same value: '6d10')
                kinds : array<string> {9th Rank.system.damage.5hgRJg7CfV9pZSUa.kinds}
                    Length: min=1 max=1
                    Value type: string {9th Rank.system.damage.5hgRJg7CfV9pZSUa.kinds.[]} (same value: 'damage')
                materials : array<> {9th Rank.system.damage.5hgRJg7CfV9pZSUa.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {9th Rank.system.damage.5hgRJg7CfV9pZSUa.type} (same value: 'bludgeoning')
            [RrsNfz6nzSiUPvoY] : object {9th Rank.system.damage.RrsNfz6nzSiUPvoY}
                applyMod : boolean {9th Rank.system.damage.RrsNfz6nzSiUPvoY.applyMod} (same value: False)
                [category] : empty
                formula : string {9th Rank.system.damage.RrsNfz6nzSiUPvoY.formula} (same value: '14d6')
                kinds : array<string> {9th Rank.system.damage.RrsNfz6nzSiUPvoY.kinds}
                    Length: min=1 max=1
                    Value type: string {9th Rank.system.damage.RrsNfz6nzSiUPvoY.kinds.[]} (same value: 'damage')
                materials : array<> {9th Rank.system.damage.RrsNfz6nzSiUPvoY.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {9th Rank.system.damage.RrsNfz6nzSiUPvoY.type} (same value: 'fire')
            [UteO1cYHknNfsDxQ] : object {9th Rank.system.damage.UteO1cYHknNfsDxQ}
                applyMod : boolean {9th Rank.system.damage.UteO1cYHknNfsDxQ.applyMod} (same value: False)
                [category] : empty
                formula : string {9th Rank.system.damage.UteO1cYHknNfsDxQ.formula} (same value: '8d6')
                kinds : array<string> {9th Rank.system.damage.UteO1cYHknNfsDxQ.kinds}
                    Length: min=1 max=1
                    Value type: string {9th Rank.system.damage.UteO1cYHknNfsDxQ.kinds.[]} (same value: 'damage')
                materials : array<> {9th Rank.system.damage.UteO1cYHknNfsDxQ.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {9th Rank.system.damage.UteO1cYHknNfsDxQ.type} (same value: 'force')
            [faJw2uvtNcCSSCQg] : object {9th Rank.system.damage.faJw2uvtNcCSSCQg}
                applyMod : boolean {9th Rank.system.damage.faJw2uvtNcCSSCQg.applyMod} (same value: False)
                [category] : empty
                formula : string {9th Rank.system.damage.faJw2uvtNcCSSCQg.formula} (same value: '12d10')
                kinds : array<string> {9th Rank.system.damage.faJw2uvtNcCSSCQg.kinds}
                    Length: min=1 max=1
                    Value type: string {9th Rank.system.damage.faJw2uvtNcCSSCQg.kinds.[]} (same value: 'damage')
                materials : array<> {9th Rank.system.damage.faJw2uvtNcCSSCQg.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {9th Rank.system.damage.faJw2uvtNcCSSCQg.type} (same value: 'spirit')
            [zJ797hWUtFCE3MIM] : object {9th Rank.system.damage.zJ797hWUtFCE3MIM}
                applyMod : boolean {9th Rank.system.damage.zJ797hWUtFCE3MIM.applyMod} (same value: False)
                category : string {9th Rank.system.damage.zJ797hWUtFCE3MIM.category} (same value: 'persistent')
                formula : string {9th Rank.system.damage.zJ797hWUtFCE3MIM.formula} (same value: '2d10')
                kinds : array<string> {9th Rank.system.damage.zJ797hWUtFCE3MIM.kinds}
                    Length: min=1 max=1
                    Value type: string {9th Rank.system.damage.zJ797hWUtFCE3MIM.kinds.[]} (same value: 'damage')
                materials : array<> {9th Rank.system.damage.zJ797hWUtFCE3MIM.materials}
                    Length: min=0 max=0
                    Value type: empty
                type : string {9th Rank.system.damage.zJ797hWUtFCE3MIM.type} (same value: 'bleed')
        [defense] : object {9th Rank.system.defense}
            save : object {9th Rank.system.defense.save}
                basic : boolean {9th Rank.system.defense.save.basic} (2 different values)
                    False (x16)
                    True (x6)
                statistic : string {9th Rank.system.defense.save.statistic} (3 different values)
                    'will' (x10)
                    'fortitude' (x7)
                    'reflex' (x5)
        description : object {9th Rank.system.description}
            value : string {9th Rank.system.description.value} (all different values)
        duration : object {9th Rank.system.duration}
            sustained : boolean {9th Rank.system.duration.sustained} (2 different values)
                False (x33)
                True (x7)
            value : string {9th Rank.system.duration.value} (12 different values)
        level : object {9th Rank.system.level}
            value : integer {9th Rank.system.level.value} (same value: 9)
        [heightening] : object {9th Rank.system.heightening}
            [damage] : object {9th Rank.system.heightening.damage}
                [0] : string {9th Rank.system.heightening.damage.0} (same value: '10')
                [5hgRJg7CfV9pZSUa] : string {9th Rank.system.heightening.damage.5hgRJg7CfV9pZSUa} (same value: '1d10')
                [RrsNfz6nzSiUPvoY] : string {9th Rank.system.heightening.damage.RrsNfz6nzSiUPvoY} (same value: '2d6')
            [interval] : integer {9th Rank.system.heightening.interval} (same value: 1)
            [levels] : object {9th Rank.system.heightening.levels}
                10 : object {9th Rank.system.heightening.levels.10}
                    [area] : object {9th Rank.system.heightening.levels.10.area}
                        [areaType] : string {9th Rank.system.heightening.levels.10.area.areaType} (same value: 'burst')
                        type : string {9th Rank.system.heightening.levels.10.area.type} (same value: 'burst')
                        value : integer {9th Rank.system.heightening.levels.10.area.value} (same value: 1000)
                    [damage] : object {9th Rank.system.heightening.levels.10.damage}
                        [0] : object {9th Rank.system.heightening.levels.10.damage.0}
                            applyMod : boolean {9th Rank.system.heightening.levels.10.damage.0.applyMod} (same value: False)
                            [category] : empty
                            formula : string {9th Rank.system.heightening.levels.10.damage.0.formula} (3 different values)
                                '10d6' (x1)
                                '16d6' (x1)
                                '5d10' (x1)
                            [materials] : array<> {9th Rank.system.heightening.levels.10.damage.0.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {9th Rank.system.heightening.levels.10.damage.0.type} (2 different values)
                                'void' (x2)
                                'untyped' (x1)
                        [2QdSH92yYPPq3Ru3] : object {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3}
                            applyMod : boolean {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.applyMod} (same value: False)
                            [category] : empty
                            formula : string {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.formula} (same value: '16d10')
                            kinds : array<string> {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.kinds}
                                Length: min=1 max=1
                                Value type: string {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.kinds.[]} (same value: 'damage')
                            materials : array<> {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.type} (same value: 'untyped')
                        [faJw2uvtNcCSSCQg] : object {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg}
                            applyMod : boolean {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.applyMod} (same value: False)
                            [category] : empty
                            formula : string {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.formula} (same value: '14d10')
                            kinds : array<string> {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.kinds}
                                Length: min=1 max=1
                                Value type: string {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.kinds.[]} (same value: 'damage')
                            materials : array<> {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.type} (same value: 'spirit')
                        [zJ797hWUtFCE3MIM] : object {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM}
                            applyMod : boolean {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.applyMod} (same value: False)
                            category : string {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.category} (same value: 'persistent')
                            formula : string {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.formula} (same value: '3d10')
                            kinds : array<string> {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.kinds}
                                Length: min=1 max=1
                                Value type: string {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.kinds.[]} (same value: 'damage')
                            materials : array<> {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.materials}
                                Length: min=0 max=0
                                Value type: empty
                            type : string {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.type} (same value: 'bleed')
                    [range] : object {9th Rank.system.heightening.levels.10.range}
                        value : string {9th Rank.system.heightening.levels.10.range.value} (2 different values)
                            '2200 feet' (x1)
                            '2000 feet' (x1)
            [type] : string {9th Rank.system.heightening.type} (2 different values)
                'fixed' (x7)
                'interval' (x2)
        target : object {9th Rank.system.target}
            value : string {9th Rank.system.target.value} (13 different values)
        time : object {9th Rank.system.time}
            value : string {9th Rank.system.time.value} (4 different values)
                '2' (x29)
                '3' (x8)
                '1' (x2)
                '1 minute' (x1)
        traits : object {9th Rank.system.traits}
            rarity : string {9th Rank.system.traits.rarity} (3 different values)
                'common' (x24)
                'uncommon' (x8)
                'rare' (x8)
            traditions : array<string> {9th Rank.system.traits.traditions}
                Length: min=1 max=4
                Value type: string {9th Rank.system.traits.traditions.[]} (4 different values)
                    'arcane' (x28)
                    'occult' (x22)
                    'divine' (x15)
                    'primal' (x15)
            value : array<string> {9th Rank.system.traits.value}
                Length: min=2 max=9
                Value type: string {9th Rank.system.traits.value.[]} (35 different values)
            [selected] : array<> {9th Rank.system.traits.selected}
                Length: min=0 max=0
                Value type: empty
        [overlays] : object {9th Rank.system.overlays}
            3Ifk4ND7o6QBAYMp : object {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp}
                name : string {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.name} (same value: 'Falling Stars (Plasma)')
                overlayType : string {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.overlayType} (same value: 'override')
                sort : integer {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.sort} (same value: 4)
                system : object {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system}
                    damage : object {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system.damage}
                        RrsNfz6nzSiUPvoY : object {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system.damage.RrsNfz6nzSiUPvoY}
                            type : string {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system.damage.RrsNfz6nzSiUPvoY.type} (same value: 'electricity')
                    traits : object {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system.traits}
                        value : array<string> {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system.traits.value}
                            Length: min=3 max=3
                            Value type: string {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system.traits.value.[]} (3 different values)
                                'concentrate' (x1)
                                'electricity' (x1)
                                'manipulate' (x1)
            8dtcJWTSeGlvDAUL : object {9th Rank.system.overlays.8dtcJWTSeGlvDAUL}
                name : string {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.name} (same value: 'Falling Stars (Airbursts)')
                overlayType : string {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.overlayType} (same value: 'override')
                sort : integer {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.sort} (same value: 1)
                system : object {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system}
                    damage : object {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system.damage}
                        RrsNfz6nzSiUPvoY : object {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system.damage.RrsNfz6nzSiUPvoY}
                            type : string {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system.damage.RrsNfz6nzSiUPvoY.type} (same value: 'sonic')
                    traits : object {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system.traits}
                        value : array<string> {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system.traits.value}
                            Length: min=3 max=3
                            Value type: string {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system.traits.value.[]} (3 different values)
                                'concentrate' (x1)
                                'manipulate' (x1)
                                'sonic' (x1)
            TPSUk7tUquDQhIu3 : object {9th Rank.system.overlays.TPSUk7tUquDQhIu3}
                name : string {9th Rank.system.overlays.TPSUk7tUquDQhIu3.name} (same value: 'Falling Stars (Comets)')
                overlayType : string {9th Rank.system.overlays.TPSUk7tUquDQhIu3.overlayType} (same value: 'override')
                sort : integer {9th Rank.system.overlays.TPSUk7tUquDQhIu3.sort} (same value: 3)
                system : object {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system}
                    damage : object {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system.damage}
                        RrsNfz6nzSiUPvoY : object {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system.damage.RrsNfz6nzSiUPvoY}
                            type : string {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system.damage.RrsNfz6nzSiUPvoY.type} (same value: 'cold')
                    traits : object {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system.traits}
                        value : array<string> {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system.traits.value}
                            Length: min=3 max=3
                            Value type: string {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system.traits.value.[]} (3 different values)
                                'cold' (x1)
                                'concentrate' (x1)
                                'manipulate' (x1)
            UizWQQABRIkwrOZj : object {9th Rank.system.overlays.UizWQQABRIkwrOZj}
                name : string {9th Rank.system.overlays.UizWQQABRIkwrOZj.name} (same value: 'Falling Stars (Asteroids)')
                overlayType : string {9th Rank.system.overlays.UizWQQABRIkwrOZj.overlayType} (same value: 'override')
                sort : integer {9th Rank.system.overlays.UizWQQABRIkwrOZj.sort} (same value: 2)
                system : object {9th Rank.system.overlays.UizWQQABRIkwrOZj.system}
                    traits : object {9th Rank.system.overlays.UizWQQABRIkwrOZj.system.traits}
                        value : array<string> {9th Rank.system.overlays.UizWQQABRIkwrOZj.system.traits.value}
                            Length: min=3 max=3
                            Value type: string {9th Rank.system.overlays.UizWQQABRIkwrOZj.system.traits.value.[]} (3 different values)
                                'concentrate' (x1)
                                'fire' (x1)
                                'manipulate' (x1)
        publication : object {9th Rank.system.publication}
            license : string {9th Rank.system.publication.license} (2 different values)
                'OGL' (x21)
                'ORC' (x19)
            remaster : boolean {9th Rank.system.publication.remaster} (2 different values)
                False (x20)
                True (x20)
            title : string {9th Rank.system.publication.title} (14 different values)
        range : object {9th Rank.system.range}
            value : string {9th Rank.system.range.value} (11 different values)
        requirements : string {9th Rank.system.requirements} (2 different values)
            '' (x39)
            'You have a deity.' (x1)
        rules : ignored (Foundry rules object) {9th Rank.system.rules}
    type : string {9th Rank.type} (same value: 'spell')